Independent game developer with a passion for creating fun and interesting mobile/web-based games in a self-motivated and organized work environment. Proficient in Java and AS3 with experience in the general game development life-cycle, efficient coding practices, performance optimization, and problem-solving. Also accomplished in artistic design and animation with Adobe Flash and Photoshop.
“Stick Nodes” (2014 – Present)
Java-based Android/iOS app which allows users to animate their own stickfigure movies. Utilizes the LibGDX framework and RoboVM to port to iOS. See sticknodes.com for more details.
“Plunder Peril” (2014)
First game created for Android. Quick three-week project to learn the basics of Android development with the LibGDX framework.
“Weapons on Wheels 2” (2012 – 2013)
A top-down 2D racing game built in AS3 on top of the Starling framework.
A puzzle-platformer built in AS3 where the user must simultaneously control up to four characters and lead them to their goals. Features a level-editor with the ability for users to create and submit their own levels.
Older Projects (2010 – 2012)
Older AS3 projects include “Defective” (shmup), “Don’t Panic” (defender), “Christmas Defense” (defender), and “Weapons on Wheels” (racer).
Web Design (2008 – 2010)
Before developing games, I worked as a freelance web designer creating WordPress themes for clients.
Skilled in Adobe Flash and Photoshop. Experience working in Eclipse, Flash Builder, and FlashDevelop.
Bachelor of Arts in Computer Science
Western Connecticut State University (Danbury, CT) (2009 – 2013)
Relevant coursework: Object-Oriented Software Engineering, Design and Analysis of Algorithms, Computer Architecture, Computer Networks, Operating System Concepts, Computer Organization and Software, Discrete Mathematics, Theory of Computation