[UNFINISHED] Space Fruit (Java / OpenGL / Android Game)
Space Fruit was going to be my first attempt in the mobile games market using the native Android SDK / Java (I previously started other projects for mobile devices using AS3 / Adobe Air / Starling). Development on Space Fruit began in April 2012.
Space Fruit never saw completion, however it was a very important game in terms of introducing me to coding natively for Android. During development, I learned much about many of the important aspects that go into mobile game development – multi-resolution graphics, the Android app life-cycle, mobile optimizations, and most importantly, coding with OpenGL (Space Fruit did not use an existing framework).
All artwork, animation, and programming was done by myself using Adobe Flash, Adobe Photoshop, and Eclipse.