Browsing "Recent Work"
Stick Nodes is my most-recent and most-successful project to date. The basic idea behind Stick Nodes is to create your […]
Plunder Peril was planned to be a 14-day project completed while I took a mini-vacation from Combat Racing development. It […]
Combat Racing is a personal project being worked on for Android devices using Java/Android SDK and the LibGDX library. Summary […]
Defend and Panic! was a personal project being worked on for Android devices using Java/Android SDK and the LibGDX library. […]
Weapons on Wheels 2 is my most recent Flash/Web-game release. It was released in May 2013 and is powered off […]
Trophiends (pronounced tro-fiends), my sixth project, was a game featuring a new gameplay mechanic. It was released in July 2012. […]
Defective is my fifth game released 10 months after Don’t Panic in April 2012. Summary Defective is a game I […]