I graduated from Western CT State University in May 2013 with a bachelor’s degree in Computer Science.
Throughout my schooling, I worked as a solo indie game developer as my part-time job. Over this period of time, I had multiple web games developed, sponsored, and released. These games were created solely by myself – design, programming, and art/animation.
While I’ve primarily used ActionScript 3 / the Starling framework to program my games, I am also proficient with Java and am currently working with the Android SDK / LibGDX library to release mobile games to Android and iOS.
Even though I dabble in nearly all aspects of game development, I primarily think of myself as a programmer. I enjoy the process of developing clean, optimized, and efficient code to bring games to life – including working with things like GPU-accelerated graphics, learning new algorithms, developing level editors, and creating artificial intelligence for things like racing or platforming games.